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graphics tab will greatly improve frame-rate drops due to shader compilation however the feature is still experimental and might cause issues. “Use asynchronous shader building” in adv. However, Vulkan disk-shader cache is currently not implemented. Switching to Vulkan API helps with these issues. These issues are caused by the AMD driver deprecating the openGL platform.


In order to have the best possible experience, please follow the instructions below: Super Mario Odyssey is currently in a playable state. This article on Github Super Mario Odyssey Summary The below game entry is based on user submitted content.
